Easing
The Easing
module implements common easing functions. You can use it with the interpolate()
API.
You can find a visualization of some common easing functions at http://easings.net/
Predefined animations
The Easing
module provides several predefined animations through the following methods:
back
provides a basic animation where the object goes slightly back before moving forwardbounce
provides a bouncing animationease
provides a basic inertial animationelastic
provides a basic spring interaction
Standard functions
Three standard easing functions are provided:
The poly
function can be used to implement quartic, quintic, and other higher power functions.
Additional functions
Additional mathematical functions are provided by the following methods:
bezier
provides a cubic bezier curvecircle
provides a circular functionsin
provides a sinusoidal functionexp
provides an exponential function
The following helpers are used to modify other easing functions.
in
runs an easing function forwardsinOut
makes any easing function symmetricalout
runs an easing function backwards
Example
tsx
import {Easing ,interpolate } from "remotion";constMyVideo :React .FC = () => {constframe =useCurrentFrame ();constinterpolated =interpolate (frame , [0, 100], [0, 1], {easing :Easing .bezier (0.8, 0.22, 0.96, 0.65),extrapolateLeft : "clamp",extrapolateRight : "clamp",});return (<AbsoluteFill style ={{transform : `scale(${interpolated })`,backgroundColor : "red",}}/>);};
tsx
import {Easing ,interpolate } from "remotion";constMyVideo :React .FC = () => {constframe =useCurrentFrame ();constinterpolated =interpolate (frame , [0, 100], [0, 1], {easing :Easing .bezier (0.8, 0.22, 0.96, 0.65),extrapolateLeft : "clamp",extrapolateRight : "clamp",});return (<AbsoluteFill style ={{transform : `scale(${interpolated })`,backgroundColor : "red",}}/>);};
Reference
Methods
step0
jsx
static step0(n): number
jsx
static step0(n): number
A stepping function, returns 1 for any positive value of n
.
step1
jsx
static step1(n): number
jsx
static step1(n): number
A stepping function, returns 1 if n
is greater than or equal to 1.
linear
jsx
static linear(t): number
jsx
static linear(t): number
A linear function, f(t) = t
. Position correlates to elapsed time one to one.
http://cubic-bezier.com/#0,0,1,1
ease
jsx
static ease(t): number
jsx
static ease(t): number
A basic inertial interaction, similar to an object slowly accelerating to speed.
http://cubic-bezier.com/#.42,0,1,1
quad
jsx
static quad(t): number
jsx
static quad(t): number
A quadratic function, f(t) = t * t
. Position equals the square of elapsed time.
http://easings.net/#easeInQuad
cubic
jsx
static cubic(t): number
jsx
static cubic(t): number
A cubic function, f(t) = t * t * t
. Position equals the cube of elapsed time.
http://easings.net/#easeInCubic
poly()
jsx
static poly(n): (t) => number
jsx
static poly(n): (t) => number
A power function. Position is equal to the Nth power of elapsed time.
n = 4: http://easings.net/#easeInQuart n = 5: http://easings.net/#easeInQuint
sin
jsx
static sin(t): number
jsx
static sin(t): number
A sinusoidal function.
http://easings.net/#easeInSine
circle
jsx
static circle(t): number
jsx
static circle(t): number
A circular function.
http://easings.net/#easeInCirc
exp
jsx
static exp(t): number
jsx
static exp(t): number
An exponential function.
http://easings.net/#easeInExpo
elastic()
jsx
static elastic(bounciness): (t) => number
jsx
static elastic(bounciness): (t) => number
A basic elastic interaction, similar to a spring oscillating back and forth.
Default bounciness is 1, which overshoots a little bit once. 0 bounciness doesn't overshoot at all, and bounciness of N > 1 will overshoot about N times.
http://easings.net/#easeInElastic
back()
jsx
static back(s): (t) => number
jsx
static back(s): (t) => number
Use with Animated.parallel()
to create a basic effect where the object animates back slightly as the animation starts.
bounce
jsx
static bounce(t): number
jsx
static bounce(t): number
Provides a basic bouncing effect.
http://easings.net/#easeInBounce
See an example of how you might use it below
jsx
interpolate(0.5, [0, 1], [0, 1], {easing: Easing.bounce,});
jsx
interpolate(0.5, [0, 1], [0, 1], {easing: Easing.bounce,});
bezier()
jsx
static bezier(x1, y1, x2, y2) => (t): number
jsx
static bezier(x1, y1, x2, y2) => (t): number
Provides a cubic bezier curve, equivalent to CSS Transitions' transition-timing-function
.
A useful tool to visualize cubic bezier curves can be found at http://cubic-bezier.com/
jsx
interpolate(0.5, [0, 1], [0, 1], {easing: Easing.bezier(0.5, 0.01, 0.5, 1),});
jsx
interpolate(0.5, [0, 1], [0, 1], {easing: Easing.bezier(0.5, 0.01, 0.5, 1),});
in(easing)
jsx
static in(easing: (t: number) => number): (t: number) => number;
jsx
static in(easing: (t: number) => number): (t: number) => number;
Runs an easing function forwards.
jsx
{easing: Easing.in(Easing.ease);}
jsx
{easing: Easing.in(Easing.ease);}
out()
jsx
static out(easing: (t: number) => number): (t: number) => number;
jsx
static out(easing: (t: number) => number): (t: number) => number;
Runs an easing function backwards.
jsx
{easing: Easing.out(Easing.ease);}
jsx
{easing: Easing.out(Easing.ease);}
inOut()
jsx
static inOut(easing: (t: number) => number): (t: number) => number;
jsx
static inOut(easing: (t: number) => number): (t: number) => number;
jsx
{easing: Easing.inOut(Easing.ease);}
jsx
{easing: Easing.inOut(Easing.ease);}
Makes any easing function symmetrical. The easing function will run forwards for half of the duration, then backwards for the rest of the duration.
Credits
The Easing API is the exact same as the one from React Native and the documentation has been copied over. Credit goes to them for this excellent API.